4 ms·
I was hoping for a good comparison of the two, and instead got a typical fanboy rant. There are a few good points, too bad they are buried.
by smallblacksun 17y ago
I was hoping for a good comparison of the two, and instead got a typical fanboy rant. There are a few good points, too bad they are buried.
- barrkel 17y agoI rather see it as an attempt at a manifesto, a call to action, to point out the risks of blindly following MS too closely.
- daeken 17y agoThe danger here, though, is in writing a blatantly misleading article clearly targeting those developers that would be better suited by DirectX, generally. Developers doing the sort of complex work that OpenGL is particularly well suited for (tech-heavy engine development, wherein total control is useful) tend to know that they need OpenGL. Developers just looking to write a game would often be better served by using DirectX, and leaving out the (very real) benefits of DirectX/3D is just downright misleading.