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Is opengl always harder? Aren't there any libs/projects that makes it way easier?
by freetard 17y ago
Is opengl always harder? Aren't there any libs/projects that makes it way easier?
- daeken 17y agoI don't think OpenGL is harder. For many tasks, OGL is just downright simple, especially when using SDL. But if you're producing a production engine, there's a lot of added complexity. If you're interested in OGL development, I strongly suggest NeHe's guides ( http://nehe.gamedev.net/ http://nehe.gamedev.net/ ). Of course, the Red Book is also indispensable.
- moron4hire 17y agoNeHe's guides are pretty well recognized now to be damaging to beginners. The code is sloppy and encourages copy-pasta coding by failing to properly explain the purpose of the code it provides. I really have to recommend against the NeHe guides.
- nitrogen 17y agoIf read in order (at least the first dozen or so), the NeHe guides do explain the purpose of each line of code with reasonable clarity. A decent programmer who is a beginner at OpenGL can use the NeHe guides to get started. I'd agree, though, that a novice programmer should have some additional guidance if using NeHe to learn C programming and OpenGL.
- daeken 17y agoThe NeHe guides get you up and going quickly and provide a base for easy experimentation. That alone makes them hugely useful, I believe. The code is horrendous and there's often a lack of explanation, but it's very easy to take the code and play around with it. They're certainly not the thing to read if you're looking for best practices, but they give you the ability to hit the ground running.
- deleted 17y ago[deleted]
- tree_of_item 17y agoAren't NeHe's tutorials very outdated? They seem to focus on use of the fixed function pipeline, which is deprecated in OpenGL 3.