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Of course, 'fun' means whatever stimulates your target audience most and longest. Which is orthogonal to my point that games are or should be about mimicking re
by roel_v 11y ago
Of course, 'fun' means whatever stimulates your target audience most and longest. Which is orthogonal to my point that games are or should be about mimicking reality (because let's face it, otherwise nobody would have ever made it through the first room in Doom).
- TeMPOraL 11y agoThe problem of today's games is that the target audience is "everyone who can pay", which naturally leads to very shallow experience, designed for the lowest common denominator.