3 ms·
I'm not going to disagree, but...we are chemically-driven machines. Gambling triggers addictive releases of pleasure/pain that aren't equivalent to most other f
by dbot 11y ago
I'm not going to disagree, but...we are chemically-driven machines. Gambling triggers addictive releases of pleasure/pain that aren't equivalent to most other forms of entertainment. Most forms of gambling are successful because they are excellent at delivering random reinforcement to players, which is key to many addictive behaviors. But the games themselves are not intrinsically interesting to most people.
DFS takes applies the same principles of gambling and couples it with the most popular sport in the country.
- jegutman 11y agoI agree with your general assessment. I think one sane area for regulation is tracking large losers and having mechanisms to help addicts create self-enforcement (banning themselves effectively). However, I think the mobile gaming industry is probably just as responsible in this way. Clash of clans has people spending 50k+ per year (outliers of course) on the game and also tries to trigger a similar gambling-style positive feeling. They also are some of the most effective mobile advertisers tracking individual customers all over the internet. Do you think these "whales" get enough control on how they're targeted by companies?