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I think it's largely a business decision. You need to find a balance between really heard and appealing to more niche audience (resulting in a relatively high
by gedrap 11y ago
I think it's largely a business decision.
You need to find a balance between really heard and appealing to more niche audience (resulting in a relatively high game price). Some games like KSP went fairly mainstream, but they did a ton of work to be appealing to a wider audience, not only space enthusiasts.
At the other end of the spectrum, you have easy games which appeal to larger, more casual audiences but like you've said are a bit shallow.
In this regard, C:S hits a good balance.
- TeMPOraL 11y agoI've been hearing nothing but praise about C:S (and I've seen some fun videos of abusing dams and hydroelectric plants to create tsunami waves); I'm definitely going to buy it.