3 ms·
> Each denizen has a family, a career and travels around the city as an autonomous entity fulfilling his day to day errands. The consequences, especially on tr
by simoncion 11y ago
> Each denizen has a family, a career and travels around the city as an autonomous entity fulfilling his day to day errands. The consequences, especially on traffic, is a fascinating thing to comprehend.
I thought this, too, initially.
Thing is, each denizen moves... either once a month or once every couple of months. This has profound consequences for traffic. Sadly, it means that traffic problems that you thought you had licked come roaring back later in the year because -as it turns out- you didn't solve the problem! The traffic causing the problem just disappeared for an extended period of time.
When you combine this with the absolutely essential traffic deletion mechanic, [0] the woefully inadequate freight and train pathing, [2] and non-existent train path control tools, the more I got into the game the less pleased I was with it.
Don't get me wrong, I've seen a lot of SimCity 2013. Cities is far, far, far better than that game. I also fire up Cities from time to time and enjoy wasting a few hours on a small-to-medium-sized city. It's just... given the pedigree of the author, I expected a far better traffic simulator than what they delivered. [3]
[0] There's a mod out there to disable traffic deletion [1]. I used it in a city that had several cargo train stations. The cargo train stations could not absorb returning delivery trucks fast enough to prevent months-long gridlock. It was a disaster.
[1] Traffic deletion is the thing that erases cars, trucks, semis, and trains from the game if they've taken too long to get to their destination.
[2] It's trivial to deadlock trains. The author of the traffic deletion disable mod mentioned that he would never turn off deletion for trains because of how essential that feature was.
[3] Hell, I was completely unprepared for the train wreck (ha!) that was and remains the train navigation system.