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I played C:S for a while at release, but quickly got to the point where everything but the traffic simulation aspect just felt really thin, gameplay-wise. Didn'
by gipp 11y ago
I played C:S for a while at release, but quickly got to the point where everything but the traffic simulation aspect just felt really thin, gameplay-wise. Didn't really measure up to SC4 to me. Have patches/expansions/mods deepened the experience much since release?
- exDM69 11y agoThere's a few traffic related mods (traffic++ or something like that) that open up lots of new possibilities (but requires a beefy computer). A few updates also introduced new features with some versatility. And a new extension pack added tourism and some other stuff. It's probably worth giving a new shot, I guess.
- skrowl 11y agoI loved C:S up until the point when my first city had all of the available building types. After that, it got very thin. Rinse / repeat. Do the same thing you did here, but again over there. It's a fun game but I just didn't feel as involved as the SimCity series (prior to the latest, which was a disaster).
- andrewd18 11y agoAgreed, it's not as deep as SC4. Colossal Order has a lot of plans for DLC, and in the meantime there are mods and assets all over the Steam Workshop. It's enough to tide me over until they reveal their next expansion. :)
- JeremyNT 11y agoDid you try playing in "Hard mode"? I feel like C:S seems shallow to people because the first and only real challenge in the game is traffic. Most of the elements that are challenging in Sim City actually do exist in C:S, but the game is tuned such that you have enough money to buy your way out of any problem. Sim City games force you to make many difficult decisions because your funds are so limited. I hope that in the future the C:S developers make note of this, and they take the time to tune their games to replicate that challenge.
- ju-st 11y agoI feel the same about the game. And the expansion unfortunately doesn't add anything interesting gameplay-wise.