3 ms·
With any hardware made in the past couple decades, it's entirely about software. Plus, asynchronous, multithreaded programming isn't required for a perfectly sm
by ggruschow 17y ago
With any hardware made in the past couple decades, it's entirely about software. Plus, asynchronous, multithreaded programming isn't required for a perfectly smooth interfaces.
Consider the enormous amount of instantly responsive software on 1 to 4mhz 6502s (Atari 2600, NES, C64, Apple II, Atari 8-bits, etc).. Every current platform, even the phones, can emulate those at multiple times real-time speed, so the hardware is certainly capable of it.
In the 2600s case, it didn't even have video memory and a video chip to help the CPU. The programs had to be timed to output straight to the TV at the exact speed and time the TV needed data. No threads or asynchronous events to help there.