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For PC I get it, uncountable hardware variations. But for console games, it's inexcusable. You have one and only one variation of the console. Up your game.
by sergiotapia 11y ago
For PC I get it, uncountable hardware variations. But for console games, it's inexcusable. You have one and only one variation of the console. Up your game.
- dikaiosune 11y agoThis was talking about scaling backend services successfully and load testing them before launch, not about client side bugs. Granted, I'm not sure why they included some games with client side problems in their list of examples.
- some-guy 11y agoI would say it has more to do with the fact that consoles now have hard drives and broadband internet connections. Games can be released as "good enough" to meet deadlines, with the bug fixes coming at a later date. This wasn't possible when consoles couldn't apply updates to their games.
- Narishma 11y agoYou obviously didn't read the article. That's a completely different issue.
- sergiotapia 11y agoThe article is mainly about server-side issues with the database, but those still reflect poorly on the client side.