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If you're building something simple, why not just use the HTML5 Canvas API? There's no reason to overcomplicate things, and it'll give you fine control over ho
by angersock 11y ago
If you're building something simple, why not just use the HTML5 Canvas API?
There's no reason to overcomplicate things, and it'll give you fine control over how things work and what you expect it to do. Layers and whatnot are pretty simple to implement a rough cut of, so why make things complicated?
- maresca 11y agoGoing with the native Canvas API is where I'm heading. I've used RaphaelJS in the past. This week I've tested out PaperJS and FabricJS. I'm trying to save some time and code manageability with a framework.
- mindcrash 11y agoIf you loved RaphaelJS you'll probably like Snap.svg [1] aswell. It's originally authored by Dmitry Baranovskiy (Raphael's author) and sponsored by Adobe. [1] http://snapsvg.io/ http://snapsvg.io/