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I went all in on XNA, and got very, very burned. It taught me a great lesson though: don't be locked into any vendor. I'm very happy about the .NET and Typescr
by novaleaf 11y ago
I went all in on XNA, and got very, very burned. It taught me a great lesson though: don't be locked into any vendor. I'm very happy about the .NET and Typescript developments as of late, and use Typescript for my web coding. But only because if Microsoft abandons it right now, I can continue on in plain JavaScript.
- DrShephard 11y agoHave you looked into MonoGame (http://www.monogame.net/ http://www.monogame.net/)? It is basically a fully open source re-implementation of the XNA framework with support for almost every major platform (iOS, Android, Windows, Windows Phone, Xbox, OS X, Linux, etc.)
- novaleaf 11y agoYes, MonoGame is good, but at the time I was trying to salvage my XNA team+IP monogame was 2d only. (I think it can do 3d now?) we ended up moving to Unity but this technical roadblock plus some market related ones ultimately led me to abandon gamedev.