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He's been working on this project mostly alone for only a few months, how can you possibly expect the tooling to be on par with anything else. There's a reason
by adrusi 11y ago
He's been working on this project mostly alone for only a few months, how can you possibly expect the tooling to be on par with anything else.
There's a reason it's not released.
And it's great that you can just pick up an engine, but someone's gotta write that engine, and there's a reason triple a studios aren't using unity for major releases; you'll never get quite as good performance out of a general purpose engine as you would from a custom one.
- mcphage 11y ago> there's a reason triple a studios aren't using unity for major releases They are, however, using Unreal Engine for tons of major releases.
- learc83 11y agoBut most of those major releases require some amount of custom work on the engine. They still need C++ programmers who can understand what's going on under the hood.
- cheepin 11y agoHearthstone (by Blizzard) is a Unity game, not that performance is a huge concern for card games. It's a pretty thin client mainly for displaying the animations/artwork while most of the logic runs serverside. Still, it's a very profitable game by a triple A company.
- learc83 11y agoHearthstone isn't what anyone would normally call a AAA game though. Until the end of the beta they only had 15 employees working on it. They basically had to use an established engine because they didn't have the budget to build their own.
- kybernetyk 11y ago>Hearthstone (by Blizzard) is a Unity game, And I asked myself why Hearthstone stresses my system so much. Now it's clear.
- AdeptusAquinas 11y agoEndless Legend, Endless Space by Amplitude Games are all made in Unity. While not AAA FPS, they are certainly not trivial games.