3 ms·
Tested in Firefox (41), and Firefox Nightly (44.0a1) under up-to-date Linux with Skia. This breaks for me when the viewport is higher than its width, which is
by Excavator 11y ago
Tested in Firefox (41), and Firefox Nightly (44.0a1) under up-to-date Linux with Skia.
This breaks for me when the viewport is higher than its width, which is how I normally have it. It breaks by not drawing the head and only drawing the bits that overlay the eyes.
Also getting some warnings in the console, unsure if it's due to the site or the browsers implementaion:
PROGRAM_INFO_LOG: warning: sampler arrays indexed with non-constant expressions is forbidden in GLSL 110
warning: Variable sampler array index unsupported.
This feature of the language was removed in GLSL 1.20 and is unlikely to be supported for 1.10 in Mesa.
warning: Variable sampler array index unsupported.
This feature of the language was removed in GLSL 1.20 and is unlikely to be supported for 1.10 in Mesa.
[···] repeats
- bd 11y agoViewport aspect ratio is likely unrelated. Those warnings mean your GPU driver doesn't support a feature that's critical for shaders used there. Sorry for that :( Which GPU do you have? The last time I encountered a similar issue was on my old Thinkpad with ancient ATI 3650 Mobility Radeon GPU (on Windows but only when running OpenGL rendering backend, DirectX ANGLE backend was ok, so it wasn't really hardware issue, just drivers). ----- BTW to see how it looks when it works properly, here are video captures: https://www.youtube.com/playlist?list=PLwLlCBbP0Cc57IQLBH_8jnuMZlFh0OI0S https://www.youtube.com/playlist?list=PLwLlCBbP0Cc57IQLBH_8j...
- Excavator 11y agoI currently have a single die CPU+GPU, the AMD A10-7850K, as I'm having some issues with the PCI-E ports that I have yet had time to troubleshoot. Good to know where the issues lie at least, thanks for the explanations! In regards to working properly: It does work as in the videos as long as the aspect ratio is "correct".