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WoW already had persisting social structures that lead to those groups setting up voice servers that provided them a lot more intricate controls. People who cho
by Omniusaspirer 11y ago
WoW already had persisting social structures that lead to those groups setting up voice servers that provided them a lot more intricate controls. People who chose to speak in game had already assembled the infrastructure to do so, why use a worse system? I played Eve Online and it was the same scenario, every single group ran a voice server and often individuals did as well.
Contrast this to LoL where you're dropped into a game randomly with others random players for <60 minutes who you don't know but are forced to communicate with to maximize strategy. Communication is utterly critical yet the best option for doing so is slowly typing a message in a micro intensive game or a nondescript ping. The resulting player behavior is exactly as one would expect.
- res0nat0r 11y agoMaybe also they're taking their cues from Xbox Live and all of the raging that comes from a similar aged user-base dropped in with random groups and don't feel like enabling young kids the ability to tell random strangers to go kill themselves...
- Omniusaspirer 11y agoYou'll always have outliers, but nothing stops those same kids from doing so right now with text chat (and probably at a higher rate). Mute functionality is there for a reason.
- pikzen 11y agoAnd we've solved this problem ever since the invention of the "Mute this player" button.
- res0nat0r 11y agoJust like they support via text based chat right now. It sounds like most of opposition to their reasons against voice chat really is just end-user whining.