3 ms·
Either. http://www.vexflow.com/ http://www.vexflow.com/ and http://www.musicxml-viewer.com/ http://www.musicxml-viewer.com/ use canvas. http://www.alphatab.net/
by tantalor 11y ago
Either. http://www.vexflow.com/ http://www.vexflow.com/ and http://www.musicxml-viewer.com/ http://www.musicxml-viewer.com/ use canvas. http://www.alphatab.net/ http://www.alphatab.net/ and http://abcjs.net/ http://abcjs.net/ use svg.
- iraphael 11y agoWhat would be the advantages of using one over the other. I'm in the process of refactoring/improving a web game (connwars.com) I made a while ago and I was planning on using canvas, but I don't know if svg would work better.
- deleted 11y ago[deleted]
- adrianh 11y agoUse canvas if performance is important. Use SVG if it's important to assign functionality to specific graphical elements (as opposed to rolling your own hit detection). See my comment above in this thread for more. [Usual caveats apply...this is general advice, and I don't know your situation, etc.]
- zeroxfe 11y agoNote that VexFlow works with both Canvas and SVG.