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You're not wrong, but storing binaries in a VCS system seems a perversion of the concept to me. I don't miss working for a company that stored binaries in perfo
by cynoclast 11y ago
You're not wrong, but storing binaries in a VCS system seems a perversion of the concept to me. I don't miss working for a company that stored binaries in perforce. It's a symptom of bigger problems.
- mayoff 11y ago“Binary assets” here doesn't mean compiler output. It means graphics, audio, and other files in non-text formats that you edit with specialized tools.
- mataway 11y agoExactly. For game companies in particular, the code and the digital assets are dependent on each other. It's a bad day when you run your code against models that are missing bones the code expects.
- sytse 11y agoI think it makes sense if it doesn't degrade performance, especially in game companies.