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Looks like it has integration with an existing P4 server. There's quite a few teams(GameDev+Movies) who use P4 for scale+locking for binary assets where exposin
by vvanders 11y ago
Looks like it has integration with an existing P4 server. There's quite a few teams(GameDev+Movies) who use P4 for scale+locking for binary assets where exposing a git endpoint would be useful from a tooling perspective.
- sytse 11y agoThis is spot on. Perforce can handle enormous monorepos with all the code and binary assets of an organization. For those we're very glad that this gives them the option to use our GitLab.
- cynoclast 11y agoYou're not wrong, but storing binaries in a VCS system seems a perversion of the concept to me. I don't miss working for a company that stored binaries in perforce. It's a symptom of bigger problems.
- mayoff 11y ago“Binary assets” here doesn't mean compiler output. It means graphics, audio, and other files in non-text formats that you edit with specialized tools.
- mataway 11y agoExactly. For game companies in particular, the code and the digital assets are dependent on each other. It's a bad day when you run your code against models that are missing bones the code expects.
- sytse 11y agoI think it makes sense if it doesn't degrade performance, especially in game companies.