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The Grand Theft Auto series (including V) uses bullet, which is a cross-platform open source alternative: https://en.wikipedia.org/wiki/Bullet_(software)#Commer
by doomlaser 11y ago
The Grand Theft Auto series (including V) uses bullet, which is a cross-platform open source alternative: https://en.wikipedia.org/wiki/Bullet_(software)#Commercial_games https://en.wikipedia.org/wiki/Bullet_(software)#Commercial_g...
But Havok is clearly the dominant player in AAA
- maccard 11y agoEvery game released using unity or unreal uses PhysX rather than Havok. Physx has a sizeable market share in AAA games too.
- ameen 11y agoPhysX is disliked due to it being partial towards Nvidia-based h/w. Also the console SDK (of PhysX) is very compute-intensive and usually not the best solution.
- klausa 11y agoThey're also (?) using Euphoria: https://en.wikipedia.org/wiki/Euphoria_(software) https://en.wikipedia.org/wiki/Euphoria_(software) I remember this being made a semi-big deal when IV was coming out. Are they using both, for different parts of physics simulation?