3 ms·
I'm unsure on this. Long pressing at least has the description of "press, wait for X". "Press this, no, hmm try harder, no not that hard, no the other one you
by IanCal 11y ago
I'm unsure on this. Long pressing at least has the description of "press, wait for X".
"Press this, no, hmm try harder, no not that hard, no the other one you need to press lightly, wait maybe that's too light..."
Some things obviously lend themselves well to this. The piano example is good, as is drawing. However, things with a threshold sound less obvious.
> “There was a physical thing on the screen,” he says. “You had to select the button and move it over.” It was better than the existing ideas, sure, but what was that button? It moved too freely, you didn’t know how it would move or how to make it stop.
You didn't know how it would move or how to make it stop? Really?
- arrrg 11y agoJust press hard. That’s it. No need to differentiate. The interface does not make that mistake you are assuming it makes.
- IanCal 11y agoDoesn't the article talk about the interface doing something different if you press hard vs. pressing lighter?
- arrrg 11y agoSure, but you don't have to hit that right pressure point. No matter how hard you press, when you first engage it you will always only be at the first preview step. Then you can press harder still, sure, but you cannot just skip a step. It's very well thought out. This is all about the software implementation. Pressure sensitive screens by themselves are boring tech.
- IanCal 11y agoDoesn't the article talk about the interface doing something different if you press hard vs. pressing lighter?