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Hm. I guess I've gotten enough into Mario Maker to spot some inaccuracies in this article: A completion rate below 15% isn't "ultra-hard". Most of those levels
by rspeer 11y ago
Hm. I guess I've gotten enough into Mario Maker to spot some inaccuracies in this article:
A completion rate below 15% isn't "ultra-hard". Most of those levels would show up on Normal difficulty.
A completion rate of 0.44% doesn't mean the average player dies 230 times before completing it. It means that, for every 1 player who can complete it in any number of lives, there are 229 who don't.
Given that definition, if a straightforward level with a 5% completion rate makes you sad for the state of gaming, remember that lots of these players are, like, seven years old. Give them 20 years and they'll be awesome at whatever their nostalgia games are.
And that also explains the levels that get starred, really. I do hope that they eventually expand Super Mario Maker with a better recommender system, one that can distinguish people who want gimmicks from people who want "real levels", or at least a way of sharing playlists of levels or something. You can follow good level creators, so they should add the ability to follow good level curators.
- panic 11y agoA way to link multiple levels (your own or others') into "worlds" would be neat. It would let people curate collections of levels they think are good while also designing the progression between them.
- wodenokoto 11y agoI've only watched videos online, but it does look like it is possible to play through levels curated into a "world" This video is titled "The worlds surprising stages" and plays out as a world: https://youtu.be/A7Au7saKF1g?list=PLPUGXakMkjRHrGwYf2lHwO5rdUZOePwBd&t=27 https://youtu.be/A7Au7saKF1g?list=PLPUGXakMkjRHrGwYf2lHwO5rd...