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Maybe it turns into impossibly hard later on, but the first couple of screens are just a series of surprise traps that kill you on the first time but are reason
by rsaarelm 17y ago
Maybe it turns into impossibly hard later on, but the first couple of screens are just a series of surprise traps that kill you on the first time but are reasonably easy to avoid once you've learned them properly (compared to this type of impossibly hard: http://www.youtube.com/watch?v=nscP9QpXoFM http://www.youtube.com/watch?v=nscP9QpXoFM). If you look at this with Raph Koster's Theory of Fun (http://en.wikipedia.org/wiki/A_Theory_of_Fun_for_Game_Design http://en.wikipedia.org/wiki/A_Theory_of_Fun_for_Game_Design), it's basically brain candy constantly telling you you've gained valuable skills by learning about new trap patterns in the environment, so I can see why it's compelling.