4 ms·
You certainly make a good point. There aren't really any real constraints that make the size so small. At the same time, I feel the size limit is intended to h
by danbolt 11y ago
You certainly make a good point. There aren't really any real constraints that make the size so small.
At the same time, I feel the size limit is intended to have the same spirit as the audiovisual ones. Or, if one really wanted the PICO-8's features, but with more space, she could easily recreate the same functionality with another game framework pretty quickly. Perhaps it's almost like a tribute to stuff seen in the C64 demoscene.
- byron_fast 11y agoOh for sure it's about "staying on theme" but it's arbitrary. Based on some of the amazing stuff people are doing with Pico-8 it seems reasonable that more space could make it even more interesting. The fact that processing speed isn't a limitation reveals that even such a truncated screen can communicate beautiful things. As a programmer who's not good at compressing stuff, it would be annoying to have to spend time bashing code to fit an arbitrary limit.