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Counterexample: http://www.notdoppler.com/theunfairplatformer.php http://www.notdoppler.com/theunfairplatformer.php This is a game which is totally built aroun
by johnfn 17y ago
Counterexample: http://www.notdoppler.com/theunfairplatformer.php http://www.notdoppler.com/theunfairplatformer.php
This is a game which is totally built around the concept of being impossibly hard, but still succeeds.
- benmathes 17y agoHow does that succeed? It's not on their top 10 list, and I found it to be personally a giant pain in the ass. I quit after a few minutes.
- johnfn 17y agohttp://www.google.com/search?hl=en&q=the+unfair+platformer&aq=f&oq=&aqi=g-c7 http://www.google.com/search?hl=en&q=the+unfair+platform... 2 million hits on google, hundreds of thousands of hits on websites like armorgames and kongregate. Pretty good for a flash game.
- araneae 17y agoNow my hand hurts from playing it :/
- rsaarelm 17y agoMaybe it turns into impossibly hard later on, but the first couple of screens are just a series of surprise traps that kill you on the first time but are reasonably easy to avoid once you've learned them properly (compared to this type of impossibly hard: http://www.youtube.com/watch?v=nscP9QpXoFM http://www.youtube.com/watch?v=nscP9QpXoFM). If you look at this with Raph Koster's Theory of Fun (http://en.wikipedia.org/wiki/A_Theory_of_Fun_for_Game_Design http://en.wikipedia.org/wiki/A_Theory_of_Fun_for_Game_Design), it's basically brain candy constantly telling you you've gained valuable skills by learning about new trap patterns in the environment, so I can see why it's compelling.