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Wrong on both counts: A game should have a difficulty curve that guides the player through the course of the game, but presents them with enjoyable challenges t
by DannoHung 17y ago
Wrong on both counts: A game should have a difficulty curve that guides the player through the course of the game, but presents them with enjoyable challenges that they must escalate their skill to as they progress.
It's no good having a game that's too easy, because then it is boring. Conversely, if the game is too hard with no way to provide the player feedback necessary for them to improve their capacity, then there is no purpose in playing.
When Jeff is talking about games that are easy or games that are hard that are still satisfying, he's referring to the fact that both types of games provide adequate feedback to the player. The easy games that are good will still quickly defeat the player if he does not interact in an appropriate and effective manner even though the player still knows exactly how to engage in those interactions. A hard game that is good is fair about its difficulty and the skill challenges provide the player a way to attune their play to the required interaction with coherent and consistent feedback.