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The Director's Commentary in Portal and Episode 2 is particularly revealing. One major lesson: it's impossible to teach players to look up. Bungie had a labora
by lmkg 17y ago
The Director's Commentary in Portal and Episode 2 is particularly revealing. One major lesson: it's impossible to teach players to look up.
Bungie had a laboratory for testing players playing Halo 3. I remember seeing heat maps of where players died the most frequently.
- bradbeattie 17y agoHeatmaps in HL2: http://www.steampowered.com/status/ep2/death_maps/ep2_outland_08_deaths.jpg http://www.steampowered.com/status/ep2/death_maps/ep2_outlan... http://www.steampowered.com/status/ep2/ep2_stats.php http://www.steampowered.com/status/ep2/ep2_stats.php Interestingly, they provide them for TF2 maps as well: http://www.steampowered.com/status/tf2/tf2_stats.php http://www.steampowered.com/status/tf2/tf2_stats.php
- gridspy 17y agoOne particularly interesting idea Valve used was a "Gate" where a player had to demonstrate that they had learned a new skill or acquired an item to proceed. For example, breaking boards with the crowbar, using the gravity gun to remove sheet metal or using your new lightning power in Bioshock to short out a switch. From that moment on, the designers could be confident that the player understood their new ability and only required some repetition to cement that knowledge.