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I'm a little ignorant of Rust, so forgive me if this is something I should know. What is the state of bindings for OpenGL/DirectX? Without reasonable implemen
by douche 11y ago
I'm a little ignorant of Rust, so forgive me if this is something I should know. What is the state of bindings for OpenGL/DirectX?
Without reasonable implementations of those, I'd struggle to see Rust as a realistic option for writing games.
- steveklabnik 11y agoGraphics aren't my strong suit, but Glium is an OpenGL binding so good that I've heard of people converting to Rust just to get access to it: https://medium.com/@tomaka/the-glium-library-5be149d87dc1 https://medium.com/@tomaka/the-glium-library-5be149d87dc1