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What Jeff Vogel says (in the comments, I think) to this point is that there are harder difficulty levels if you want to do this. His games do tend to have them
by angelbob 17y ago
What Jeff Vogel says (in the comments, I think) to this point is that there are harder difficulty levels if you want to do this. His games do tend to have them.
Another commenter replies that the difficulty levels should probably be better documented in this case, so you can tell who they're intended for. Fair enough.
- ryanelkins 17y agoA good example of this was Torchlight which I picked up this weekend. I was all set to play it on Normal but the tooltip said that this was a good setting for people new to Action Adventures (or soemthing like that - not 100% sure how the makers categorized it). I proceeded to Hard mode which was described as being good for people with some experience with these kinds of games. My next run through I'll probably give Very Hard mode a try. The idea though is that you want to make things accessible. If you start out with ANY product targeting the top 1% you're going to either have to charge ALOT or just not expect to make much money. Having the default mode be not very challenging for newcomers lets them get their feet wet while providing a way to challenge themselves down the road, should they be looking for a challenge.