3 ms·
Plus, as real life ion engines have burn times on the order of years, and as KSP can't do (adequate) time acceleration while the engine is running, there's a bi
by david-given 11y ago
Plus, as real life ion engines have burn times on the order of years, and as KSP can't do (adequate) time acceleration while the engine is running, there's a bit of an incentive to build high-thrust short-burn spacecraft --- I don't really want to have to babysit a burn in real time for six months.
(This also disqualifies solar sails, which is a shame, because I'd love to play with them.)
- outworlder 11y agoSort of. People have figured out a way to simulate constant acceleration while the spacecrafts are "on-rails". I believe the KSPi mod has solar sails. They are not very realistic, but probably good enough for a game.