3 ms·
I hire a lot of ex-game devs. "yeah so in the two months leading up to RTM I might need ya'll to work until 10PM and occasionally another four or so hours on t
by com2kid 11y ago
I hire a lot of ex-game devs.
"yeah so in the two months leading up to RTM I might need ya'll to work until 10PM and occasionally another four or so hours on the weekend. I'll be taking dinner requests for weeknights and lunch requests on the weekend."
Tired developers write /shit/ code. Every time we end up in bug regression hell it is because we (as a team) panicked and fixed something with too little sleep and not enough critical thinking.
I put in 80hr weeks for a month one time. I wouldn't want to do it again. (I was hourly at a good rate, so I didn't mind crunch time for a month too much!)
The interview process is nice though. "So there may be an occasional 60 hour week, is that OK?" and they look at me like I am crazy for saying such a low number...
- kraftman 11y agoHow can you say 'Tired developers write /shit/ code.' and then 'So there may be an occasional 60 hour week'? Is that a 5 day week, so they're working 12 hours a day? Surely they will be tired after that?
- loup-vaillant 11y agoYes they would. But the fatigue takes a couple weeks to be so bad that productivity drops below your regular 40 hours work week. (On average. Studied on creative labour. Not guaranteed for knowledge work.)