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There is no industry-standard record of credits in the games, JFYI. Mobygames is a good collection of crowd-sourced info, but it is far from being comprehensive
by pandaman 11y ago
There is no industry-standard record of credits in the games, JFYI. Mobygames is a good collection of crowd-sourced info, but it is far from being comprehensive (even major AAA games and/or their credits can be missing). Without a proper record credits cannot be that critically important and they are not from my experience. Nobody is going to find the games you said you have been working on and play them through to get to the credits to verify. Your experience is supported by references (formal and otherwise) and your portfolio if you are an artist or a designer. Credits are just bragging rights.
Now, if there had been some kind of official record then credits might have had a bigger weight but, with a lot of people's experience being in unfinished/cancelled projects, still it would not reach the level of critical importance IMHO.
- forgottenpass 11y agoThere is no industry-standard record of credits in the games No, but that doesn't mean people don't use it as hiring critera. Some software companies use github profiles to screen candidates. Open source contributions in general, and github in particular are a comically inept way of evaluating candidates, even in comparison to credits. But it still happens.
- pandaman 11y agoIt sure does not. People are free to use whatever criteria they want for hiring. Even illegal ones would be impossible to prove as long as they are not advertised. But neither this nor the fact that some companies outside the games use github as a criterion proves that credits are important. What you can do is important. What you have already done is too. Credits in movies and academia are an expression of these things. They are not in the games though.