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Popmotion – JavaScript animation, physics and input tracking
- colinramsay 11y agoThis is a fantastic homepage - straight to the point with simple demos. Great work.
- SirHound 11y agoThanks man :) Was hoping it wasn't too ambiguous, good to get some feedback.
- blooop 11y agoI get animation glitches in Chrome but it works in Firefox.
- SirHound 11y agoHey man - creator here. Could you elaborate on "animation glitches"? ie what are you trying to animate, what kind of glitches? I'll try and get to the bottom of this.
- dimtion 11y agoWorks fine on Edge, but a bit laggy on Firefox.
- SirHound 11y agoThanks for the feedback, any particular demos that are lagging for you? We'll look into it.
- stared 11y agoCould anyone contrast it with D3.js?
- SirHound 11y agoI've used this to plug into D3 setters before. It's more of an agnostic motion engine - primarily for DOM and SVG but you could use this easily with WebGL or Canvas using the custom `onUpdate` callbacks.
- barbarian 11y agoBeen waiting for something like this, i.e. light-weight physics animations for ages. Similiar frameworks were bit too heavy weight for my purposes. Excited!
- Loque 11y agoHey does anyone know how this compares, or works with greensock?
- SirHound 11y agoSpecifically: http://popmotion.io/guides/feature-comparison http://popmotion.io/guides/feature-comparison Generally: I made this primarily for interfaces. Greensock has way more powerful sequencers for longer animations ie banners, but it comes with a cost (multiple plugins, large filesize). I am looking into sequencing but there's bigger fish to fry first.