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Game companies seem to be particularly bad at retaining original assets. Developers and artists keep a lot of stuff on their locally non backed up machines and
by ZenPsycho 11y ago
Game companies seem to be particularly bad at retaining original assets. Developers and artists keep a lot of stuff on their locally non backed up machines and regular staff churn, combined with deliberate software obsolescence and bit rot pretty much spreads the ashes of original source files to the cosmos.
- nness 11y agoI would like to think that is the most likely reason behind why the assets weren't re-rendered. The alternatives are just laziness or budget issues, which I wouldn't put past Capcom either.