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Reminds me of the HD remake of the Resident Evil remake for the GameCube (the remake of the remake of the PlayStation original, just to be confusing). Back whe
by nness 11y ago
Reminds me of the HD remake of the Resident Evil remake for the GameCube (the remake of the remake of the PlayStation original, just to be confusing).
Back when it was released on GameCube it looked absolutely amazing. When they released the PC port, more than a decade later, they talked about re-creating some of the iconic scenes in the game engine so that they were more dynamic. In the end only two scenes re-created. The remaining scenes were just upscaled from their GameCube originals. This was unfortunate since not only where they a low resolution (something like 700x300), but some of the scenes were heavily compressed and upscaling them produced a lot of haloing and noticeable compression artefacts.
Why Capcom couldn't just re-render the original scenes is beyond me.
- ZenPsycho 11y agoGame companies seem to be particularly bad at retaining original assets. Developers and artists keep a lot of stuff on their locally non backed up machines and regular staff churn, combined with deliberate software obsolescence and bit rot pretty much spreads the ashes of original source files to the cosmos.
- nness 11y agoI would like to think that is the most likely reason behind why the assets weren't re-rendered. The alternatives are just laziness or budget issues, which I wouldn't put past Capcom either.