4 ms·
I'm working on a piece in Inform 7 for this interactive fiction design comp: http://jayisgames.com/archives/2009/11/game_design_competition_7.php http://jayisg
by mquander 17y ago
I'm working on a piece in Inform 7 for this interactive fiction design comp:
http://jayisgames.com/archives/2009/11/game_design_competition_7.php http://jayisgames.com/archives/2009/11/game_design_competiti...
- sunir 17y agoSo, what's the story about?
- mquander 17y agoSince the theme is "escape" and the target is a short, casual game, I'm trying to stick to something puzzle- and event-oriented, and drive the game with the player's curiosity rather than with a strong plot. The theme of the puzzles is frame of reference; you have the ability to manipulate alternate copies of the small, cozy environment in which you find yourself, and move things (and yourself) between those copies in useful ways. I'm still experimenting with different objects and mechanics on top of that. The narrative and setting alludes strongly to William Blake's poem, "The Tyger," but one wouldn't need to know it to enjoy the game, I hope.