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OpenGL is super, super hard to get right. No vendor besides NVIDIA has gotten it right (and often "right" means "follow what NVIDIA does, not what the spec says
by Jasper_ 11y ago
OpenGL is super, super hard to get right. No vendor besides NVIDIA has gotten it right (and often "right" means "follow what NVIDIA does, not what the spec says"). Intel, Qualcomm, ARM/Mali (and Vivante, Broadcom, etc., ...) also all have similarly broken OpenGL implementations.
NVIDIA has sunk millions into their driver, to the point where major games developers only test on NVIDIA, NVIDIA is the reference point, etc., and it's super hard to play catch-up. They have a market share so big that they've convinced you that everybody who isn't NVIDIA is terrible at writing drivers.
All major consoles this generation use AMD-based GPUs, and they seem to work fine.