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Awesome to see people excited about nontrivial proceduralism and willing to explain/open-source their code, but it's unfortunate they don't give any credit for
by mockery 11y ago
Awesome to see people excited about nontrivial proceduralism and willing to explain/open-source their code, but it's unfortunate they don't give any credit for their technique. It's a nearly direct implementation of the 2001 Siggraph paper "Procedural Modeling of Cities" by Parish and Müller. (http://dl.acm.org/citation.cfm?id=383292 http://dl.acm.org/citation.cfm?id=383292 pdf easily available via google)
- yogiparish 11y agoit did look familiar :)
- mockery 11y agoI recognized it quickly because I implemented a version of the paper as a project 10 years ago during college. (And made a very similar webpage as my final report.) Your username makes me suspect you might also have more than a passing familiarity with the paper - is that so?? :)
- yogiparish 11y agoit's been a while, but, yes :) (parts of the paper - the texture generation part - were prototyped in python, but machines were sloooow)
- josauder 11y agoHi, the author here: While I admit to having skimmed over the paper above, this is NOT the main source of our information. We looked a bit further into this one: http://tu-dresden.de/die_tu_dresden/fakultaeten/fakultaet_informatik/smt/cgv/lehre/ergebnisse_studentischer_arbeiten/belege/martin_petrasch_ss08 http://tu-dresden.de/die_tu_dresden/fakultaeten/fakultaet_in... As soon as I get home I will give credit where due, my bad.