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That's certainly not a fair assessment. APIs like Metal & Vulkan (and AMD's Mantle which arguably started the trend on the PC) are the correct technical direct
by fr0styMatt2 11y ago
That's certainly not a fair assessment. APIs like Metal & Vulkan (and AMD's Mantle which arguably started the trend on the PC) are the correct technical direction to go and not an indication of incompetence on AMD's part - if anything they're an indication of trying to fix a broken status quo. You have to understand that drivers are hard to write because they became an over-complicated mess of hacks and impedance mismatch between what OpenGL/DirectX of old made graphics hardware look like and what graphics hardware actually evolved into. The hardware just evolved away from the APIs.
See here for a start -- this post is extremely enlightening on the situation:
http://www.gamedev.net/topic/666419-what-are-your-opinions-on-dx12vulkanmantle/#entry5215019 http://www.gamedev.net/topic/666419-what-are-your-opinions-o...