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I've had a chance to actually test this device and I can say it was comfortable, and the VR experience felt smooth and responsive. I was skeptical since it was
by monstrado 11y ago
I've had a chance to actually test this device and I can say it was comfortable, and the VR experience felt smooth and responsive. I was skeptical since it was powered by a phone, but I was definitely surprised.
- bduerst 11y agoThe phone is the screen, right? Or is the phone processing the content and delivering it to the screen? What's the resolution like?
- dogma1138 11y agoThe phone is the screen(s) they also do some image processing on the phone, and use the accelerometers and audio out, and potentially in the future other sensors (e.g. Bluetooth LE to measure distance from beacons, the camera for AR (can't be done in current Samsung VR headsets) etc.)
- dingo_bat 11y agoThe phone has a big part in content delivery and processing too. The screen resolution on Galaxy Note devices (GearVR needs one of those) is 2.5k. That is divided between both eyes. But the thing is that Oculus itself uses the screen yanked out of a Galaxy Note. So screen quality and resolution should be top notch.