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No, the demo gives you enough to understand why you need to play more. I think you definitely don't need more levels there. What problem are you trying to solv
by richardw 17y ago
No, the demo gives you enough to understand why you need to play more. I think you definitely don't need more levels there.
What problem are you trying to solve?
- amichail 17y agoIf a lot more people play the web version on a regular basis, then this may result in more sales via word of mouth.
- misterbwong 17y agoI'm with richardw on this one...what problem are you trying to solve? Are you thinking about marketing it on the web to gain more exposure as amichail said? Will lifting the limit even help you in this regard?
- richardw 17y agoIf you have a free version, then people will measure the cost (money) to the benefit (difference between free and pay versions). Right now we have to pay to 1) get more levels, and 2) have it on the iPhone. If you open up all levels then we lose incentive 1, and only have incentive 2. Same cost, less benefit. Personally, I'd make the app (or website) more shiny. Get a designer (someone else said in your last thread), etc. Maybe have a 5-level demo iPhone version - I've seen that a few times.