3 ms·
This is a bit of a tangent but ultimately related. Back in my WoW raiding days a common question we'd ask candidates, If you could design an encounter what wou
by valarauca1 11y ago
This is a bit of a tangent but ultimately related.
Back in my WoW raiding days a common question we'd ask candidates, If you could design an encounter what would the mechanics be?
The way a person would answer would show a lot about them. A good raider would go into detail talking about obscure details, talking about past encounters they liked/disliked. You'd even hear hints of their cross class knowledge as they'd talk about how to overcome the difficulties of their imaginary encounter.
The worst raiders would respond with simple DPS checks, or stupid mechanics that would prevent other classes from being competitive.
:.:.:
To be clear positions were pretty competitive. Really most Top 50 US guilds are roughly aligned in skill level, the differences you see in positional rankings are normally just time spent within instances. As RNG became the rule of thumb from Sunwell on :\
- JabavuAdams 11y agoThis comment just blows my mind! I remember when I stopped playing pen-and-paper RPGs regularly. It was after an intense Sunday session that felt more like an unproductive work meeting. I remember thinking "fun shouldn't be this much like the work I'm dreading going to tomorrow."
- valarauca1 11y agoHigh end raiding is a lot more work then a game. 2-3 hours per night of highly focused extremely performance critical labor. Follow with 1 hour of meetings where you discuss performance, review reports of your guilds performance vs other outfits. Write reports about this, discuss potential strategy initiatives and if there is a need to recruit I.E.: Hire new talent. At the same time you need to manage monetary income. Your outfit sells off good its acquires during raids, and you use this to purchase materials your raid group needs in game. Its literally a business inside a video game :| If it didn't take me 6 years to realize that. In retrospect I wish I could list it as management/leadership experience without getting laughed out of boardrooms :)
- JabavuAdams 11y agoYou know, you probably could list that. I'd find it interesting on a resume. Just one line like "Ran one of the top X raiding guilds in World of Warcraft", followed by some bullet points about your duties. I wonder whether I'd have a more rounded skill-set had I played more games like that, rather than solo or adversarial one-on-one games.
- FilterSweep 11y agoTake in mind that I'm not familiar with WoW but I do have extensive (and I mean extensive) experience on WC3 as you read this: > If you could design an encounter what would the mechanics be? Is actually a different sort of question than that posited in the OP. Your answer to this question would be more specific, as you are asking for mechanics - the other question is more open-ended and has many more opportunities for pitfalls, as has been much of the discussion here on HN. And this is all context of the applicant aside. Certainly some of the most brilliant minds play WoW (and getting a job at blizzard is tough!), but at the same time, you will also have to sort through additional chaff that would have already been filtered out in the resume before the OP's question was even asked.
- valarauca1 11y agoThe goal is the same. You're asking a highly opened and loaded question to ascertain knowledge of who that person is, and what they're looking for in an ideal experience to see if your goals align with one another. My goal was more oriented via Sun Tzu's 5 essentials of victory. >He will win whose army is animated by the same spirit throughout all its ranks. Fundamentally these are culture questions. Does this person fit within the company culture of the position your offering?