4 ms·
Thank you! I'm convinced the AAA video game industry of the 90s and 00s crippled itself by religiously opposing most open source. This forced every company to
by chadaustin 17y ago
Thank you! I'm convinced the AAA video game industry of the 90s and 00s crippled itself by religiously opposing most open source. This forced every company to write its own graphics engines, physics engines, and foundational platform libraries.
At the local, per-company level, these anti-open-source policies may have made sense. However, they had some global effects:
* the industry wasted tons of money reinventing solutions to solved problems.
* to start a AAA game studio, you must license or invent graphics, physics, threading, etc., too expensive for long-tail innovation.
By leveraging and encouraging open source, you can lift all boats, improving the world in which we compete.
In short, on my deathbed, leveraged open source means a lot more than closed source would.
- wendroid 17y agoSurely most companies licensed Id, Unreal or Duke engines or used the ones supplied by Sony / Xbox. Early Id, Unreal & Duke Nukem 3d are all OSS now.
- mortehu 17y agoI have developed games professionally for both PlayStation and Xbox, but haven't heard of these engines supplied by Sony/Microsoft you are talking about. Are you sure they exist? By the way, the other engines you mentioned are all geared towards first-person shooters.
- wendroid 17y agoehe no I'm not sure, I thought PlayStation came with an engine.