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APA Review Confirms Link Between Playing Violent Video Games and Aggression
- u23KDd23 11y agoThe APA is a joke.
- tripletmass 11y agoOn the other hand, if they ship policy with -every review- as just now, and can get rid of the bit where resolutions endorse (getting s'mo data and intervening it where we pay them to get it intervened,) I won't be tempted to shred them to pieces. I mean, put them in a theraputic chilled bath without depth inhibitions, and with appropriately sized workstones. From newsrelease: 'The picture from the survey is more complex than usually covered in news...' faint praise. Mark Appelbaum! I'm callin' you out!
- fouadf 11y agoI really, really doubt it. Take me for example. Mortal Kombat Fatalities were my past time activity, now I feel a bit guilty if I eat beef.
- saint_fiasco 11y agoBut do you feel aggressively guilty?
- bitJericho 11y agoYour empathy would be a little more plausible if you did not rip the heart out of the live cow before you ate it.
- deleted 11y ago[deleted]
- kriro 11y ago"""[...] but insufficient evidence exists about whether the link extends to criminal violence or delinquency [...]"""
- appleflaxen 11y agoKeep in mind: the APA is also the professional psychological organization that signed-off on torture, and gave it a veneer of medical legitimacy. http://www.economist.com/blogs/democracyinamerica/2015/07/terror-torture-and-psychology http://www.economist.com/blogs/democracyinamerica/2015/07/te... http://www.nytimes.com/2015/05/01/us/report-says-american-psychological-association-collaborated-on-torture-justification.html http://www.nytimes.com/2015/05/01/us/report-says-american-ps...
- tankenmate 11y agoIn fact there was a minor scandal that senior members of the APA in fact backed CIA rendition / "enhanced interrogation" methods... Hippocratic Oath not withstanding.
- iofj 11y agoAPA (the one from the linked article) - American Psychological Association - no hippocratic oath - www.apa.org APA - American Psychiatric Association - hippocratic oath - www.psychiatry.org According to [1] it was the first of these that it was the psychological association that did this. So a Hippocratic oath violation would not seem to a valid criticism of these guys. [1] http://www.nytimes.com/2015/05/01/us/report-says-american-psychological-association-collaborated-on-torture-justification.html http://www.nytimes.com/2015/05/01/us/report-says-american-ps...
- mfoy_ 11y agoWow, I didn't even know there were two APAs... Well, I guess this is why trademark protection is a thing.
- MarcScott 11y agoI watched a documentary on this the other night, which seemed to imply that the aggression was caused by the level of challenge, not by the onscreen violence. I think this was the study that was cited. http://arstechnica.com/gaming/2014/04/study-games-link-to-aggression-comes-from-challenge-not-violence/ http://arstechnica.com/gaming/2014/04/study-games-link-to-ag...
- ryandvm 11y agoI can certainly believe there's a link. It seems intuitive that a violent individual would be attracted to violent games. But to go from noticing a link to suggesting more stringent parental controls isn't particularly well thought out. Owning a Porsche has been linked to improved cancer outcomes, let's give luxury sedans to people battling cancer...
- t2015_08_25 11y ago> It seems intuitive that a violent individual would be attracted to violent games. The aggressive people I encounter outside the bars in my town seem to be sports fans and weightlifters, not video game players.
- vezzy-fnord 11y agoFrom the report: The link between violent video game exposure and aggressive behavior is one of the most studied and best established. Of the 31 studies reviewed, 14 investigated the relation between violent video game use and aggressive behaviors. Aggressive behavior measures included experimental proxy paradigms, such as the administration of hot sauce or a noise blast to a confederate, self-report questionnaires, peer nomination and teacher rating of aggressiveness. If this is indeed the case, then there is cause for concern with these techniques, especially depending on the age group. [1] We further see self-reports mentioned as evidence for later factors, so as a whole I'm not sure what to think of this. Moreover, the actually interesting question (does this aggressive behavior lead to real-world violence) is openly admitted to be unanswered. I'd wager that to a large extent basic measurements of "aggression" will be positive simply due to the player being engrossed by the game in question. The methods listed above in general are hardly that rigorous. Furthermore: The research has also not adequately included samples representative of the current population demographics, nor has it sufficiently examined the potential differences in effects when participant samples have been diverse; no conclusions about differences in effects related to ethnicity, socioeconomic status, or culture can be drawn from the currently available research. [1] http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2812902/ http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2812902/
- eyko 11y agoI feel like something is missing. Aggressive/violent people might have a preference and tendency for violent games (seems obvious, but I don't want to jump to conclusions) over, for example, puzzle, casual sports, adventure, or any other non-violent games. I grew up on all sorts of violent games and violent anime, and I'd never hurt a fly. I don't even enjoy them that much, but I still enjoy them and play them. You'll also find various types of players (profiles?) when playing. If you ever see me on the top 3 in the scoreboard, it's probably because I've captured flags rather than because of my Kill/Death ratio. I guess our existing personalities become part of the way we play the game, and not the other way round. Sounds like a load of rubbish.
- MatekCopatek 11y agoThere's also a confirmed link (in western societies) between being poor and being overweight. Though I'm pretty certain we all realise not having money does not cause your body to accumulate fat. Correlation != causation [0]. [0] https://en.wikipedia.org/wiki/Correlation_does_not_imply_causation https://en.wikipedia.org/wiki/Correlation_does_not_imply_cau...
- hawleyal 11y agoIn that case, higher stress, lesser-quality food, limited means to exercise for pleasure, et al. related to being poorer do contribute directly to physical health and being overweight.
- crikli 11y agoGive me a break. "Link" should be a huge warning flag that weasel words, non sequiturs, and good 'ol conflations of causation/correlation are ahead.
- donohoe 11y agoCall this confirmation bias or anecdotal evidence. I can relate to this study. I only play a few video games. The most recent that I play is "ShadowGun - DeadZone" on my iPad. Its a MM first persons shooter centered around networked games of CTF or DeathMatch options. I love it. It helps me unwind and keeps me alert. Its damn fun. However I can't play it when my kids are around. Kids are kids. However my tolerance for normal kid stuff (mistakes, arguments, things dropped, repetition of noises) drops significant after playing. I'm more short tempered. I'm more combative when I should be conciliatory. I've noticed it and I don't like myself afterwards. Its not helping me to be a good father. I'm not singling out the game. Its me, so I've elected to delete it. I can re-install after bedtime or when I travel or never.
- kohanz 11y agoAnecdotal counterpoint. I believe your aggressiveness is due to the competitiveness, not the "violent" content of the game. The video games I play are generally shooters (e.g. Halo series) or sports games (e.g. FIFA). I'm not a violent or aggressive person and video games have almost never made me upset. However, I tend to play mostly offline, either by myself or couch co-op with friends. This past year, I started playing FIFA (soccer) online, against others. It's a rush because it's competitive, but for a while (during the learning curve) I was embarrassed and shocked by how much it affected my mood. After a bad session of FIFA, I was angry, short-tempered, aggressive and it easily bled into my actual life. I recognized this negative behavior and was able to stamp it out (which shouldn't be an accomplishment for a 30-something adult). My point being, the trigger for me was not the content of the game (shooting vs. sports), but playing in an ultra-competitive environment against others, where winning comes at all costs (even unsportsmanlike tactics). I imagine that if I went out to play a competitive soccer match (which I do play) and lost a tight game to an obnoxious opponent, I would also come home with higher than normal anger and aggressiveness - that is what competition can do to you, chemically.
- knodi123 11y ago> Anecdotal counterpoint. I believe your aggressiveness is due to the competitiveness, not the "violent" content of the game. Abso-freakin'-lutely. I participate in a religious debate forum online, and when I find myself sucked into a conversation with a recalcitrant jerk who is actively trying to deceive people with slimy rhetorical tricks, I get so angry. And after I've had my say, I still find myself getting snippy with my wife and generally having a short temper. I'd love to see the APA recommend against debating religion online. That would really help me improve my life and the relationships inside my family. Either that, or I show some self-discipline and simply stop participating. ;-)
- thrillgore 11y agoI definitely wouldn't be surprised if there's a link. My immediate concern is whether or not this APA study will give more bait to legislators. It is an election year after all.
- akshat_h 11y agoA counter point could be that playing violent games would allow people to vent out their aggression in a safe way so that they don't take it out on us. I am curious if there is a study that links playing (violent)sports with more violent tendencies, because the reasoning seems similar. Also it goes without saying correlation != causation(Just for fun please try http://www.tylervigen.com/spurious-correlations http://www.tylervigen.com/spurious-correlations)
- derwildemomo 11y agoThere's some research that indicates that the "venting anger" theory leads to the opposite, i.e. more anger, not less. [1] http://www-personal.umich.edu/~bbushman/PSPB02.pdf http://www-personal.umich.edu/~bbushman/PSPB02.pdf (quick google, there are certainly better and more up-to-date papers).
- akshat_h 11y agoI skimmed through the paper and they used a punching bag for venting out frustration. I think that and video games are fundamentally different. Punching bag do not give you a sense of objective fulfillment which video games do. Also video games generally have group dynamics, even in quite a few of single player games. But agreeing with you on the broad point, other research papers do suggest that violent games increase aggression. Although another interesting link(http://www.huffingtonpost.com/2014/04/08/violent-video-games_n_5112981.html http://www.huffingtonpost.com/2014/04/08/violent-video-games... :the actual paper is behind a paywall) seems to suggest that it is not violence but our failure to master the game play that causes anger.
- derwildemomo 11y agoWould be interesting to figure out whether the different methods "used for venting out" anger make any difference. I do agree that playing a game is different from punching a bag though, takes more intellectual skills and such, yet I for one remain convinced that the problem persists – whether it's punching a bag or hunting bots.
- grambrose 11y agoIs this reproducible?
- grambrose 11y agoIs this reproducible?
- talmand 11y agoI've been playing video games long enough now that I've seen this as a major claim three times now throughout my life. I'm willing to bet this will fade away the same as the previous two times. I'm close to being convinced this is just a scam to take advantage of an easy target to make money.
- khulat 11y agoTo get another perspective on this read this article: http://www.rockpapershotgun.com/2015/08/18/apa-studies-video-game-violence/ http://www.rockpapershotgun.com/2015/08/18/apa-studies-video...
- t2015_08_25 11y agofrom the link, emphasis mine: "In 2013, 230 academics and scientists signed an open letter stating their objection to the claims being made by the APA, calling them “misleading and alarmist”."
- jaunkst 11y agoWhat about the link of being aggressive, and playing violent video games?
- NDizzle 11y agoI don't know about you guys, but I don't play violent video games because I'm a violent person. I don't even think specifically about the violence. I think that one of the important outlets of video games is letting you do or experience things that you wouldn't experience in real life. Even if that means driving a car up the sidewalk at a fancy outdoor mall and running over scores of people.
- dbroockman 11y agoNone of these studies are randomized trials. All we've learned is that aggressive kids prefer violent video games to non-violent ones. It's useless.
- dahart 11y agoSpend an hour at any little league soccer game anywhere, and you'll find most parents there shouting and imploring their children to "be more aggressive" the entire game. I haven't read the full report yet, but this summary on the one hand takes care to separate the research conclusions between "aggressive" behavior and "violent" or "criminal" behavior, even though it doesn't specify what "aggressive behavior" means, and then seems to turn around and intentionally conflate the two for speculation purposes at every turn.
- forrestthewoods 11y agoSomeone should a study to test the link between aggression and assembling IKEA furniture.
- travoc 11y agoI think they made a movie about a violent guy who liked IKEA furniture.
- tremon 11y agoWhile they're at it, could they research the link between playing pinball games and aggression too?
- cpncrunch 11y agoI don't remember ever playing any violent pinball games.
- eep_opp 11y agoI think I understand what he's talking about. I do remember seeing people becoming aggressive while playing games like pong, dig dug and pinball. Come to think of it I've seen the same kind of aggression in other play as well(Basketball, Tennis, etc). I have to wonder if the aggression that is mentioned isn't due to violence in those games and due more to frustration?
- dahart 11y agoHow do these findings stack against the fact that violent crimes in the U.S. Have been trending downward for decades, while violent game and media sales have been trending upwards? (And parental awareness and involvement have been trending upwards as well...) https://www.fbi.gov/about-us/cjis/ucr/crime-in-the-u.s/2012/crime-in-the-u.s.-2012/violent-crime/violent-crime https://www.fbi.gov/about-us/cjis/ucr/crime-in-the-u.s/2012/... http://videogames.procon.org/view.resource.php?resourceID=003627 http://videogames.procon.org/view.resource.php?resourceID=00...
- Ensorceled 11y agoViolent crime rates are affected by literally hundreds of factors. There can be dozens of factors pushing the rate down and few dozen less pushing the rate up with the end result being we have an overall reduction.
- dahart 11y agoYes! You're right. This is true. So... if the trend is down, and somehow games are a force for increase in tendencies, then something else is pushing down even faster than games are pushing it up. What might that be? And what evidence do we have that games are pushing it up at all?
- Ensorceled 11y agoThis study? That's my point, an overall trend in a statistic with multiple confounding variables says nothing at all about any specific variable. The study is either correct or flawed. The overall crime rate is NOT evidence against nor for the study.
- dahart 11y agoYeah, you're right. Sorry I'm not being clear & maybe sounding argumentative too. I'm really responding not to the study itself, and not to the direct conclusions they make, but to the suggestions and implications they leave open. The study says one thing, but the presentation says something else, and it is implying that this is a stepping stone to showing that violent games do affect the crime rate, and "negative outcomes" in general for children who play violent video games. I'm responding to this speculation. You're right that the overall crime rate doesn't say anything about this study, but it does say something about the implication they're trying to make in this press release, and the future work and courses of action they suggest in this study's conclusions.
- belorn 11y agoSince this task Force is about violent media, it would be very interesting to see how film or music change people. Through out the 80s and 90s we had a bunch of studies linking movie violence to increase aggression, violence in kids, and criminal behavior. Music has also seem to been claimed as an risk factor for delinquency behavior in the last 100 years or so, and before that I assume it was books and poetry. There does look to be a pattern here, so should we just wait a 20-100 years until games will be proven innocent and the next thing can be blamed?
- GFK_of_xmaspast 11y agoLots of video game players coming out of the woodwork in this thread with low-content reckons.
- MrBunny 11y agoI think its all about competition and the level of challenge a game has that makes people more aggressive. However I think the aggression fades very quickly. I play a lot of games. Two games right now fight for my attention HOTS and Mad Max. I actually had to take a break from HOTS this weekend because I had gotten into argument with a friend over a stupid play. So I switched to Mad Max and kind of washed away my anger. Mad Max is not a very frustrating game has just enough challenge for me to stay interested. With that all said in most cases just breaking from the activity after several minutes I will be back to normal.
- Zikes 11y agoAPA Review Confirms Link Between Watching Scary Movies and Fear APA Review Confirms Link Between Relaxing on the Beach and Serenity APA Review Confirms Link Between Reading Nihilistic Poetry and Ennui Entertainment media are specifically designed to elicit an emotional response. Books, movies, games, music, if they didn't make you feel something then why would you buy it? If we dislike being afraid so much, why would we seek out a game like Amnesia: The Dark Descent or a movie like Saw? Could it be because despite the emotional response, we're still rational actors with a firm grip on the separation of fantasy and reality?
- ksk 11y agoBefore we accept this as gospel, can we confirm a link between psychology and science?
- prodmerc 11y agoEh, I don't know about violence, but I'm pretty sure games teach people to: Secure a weapon - and use it if necessary for the following: Secure shelter; Secure food and water; Secure transportation; When in a bad situation. I don't know if it's a bad thing or a good thing. We've been taught to stick together and help each other in hard times, video games kinda teach us the opposite - fight for yourself/your team and the use of force is acceptable. Maybe it ingrains itself in our subconsciousness. Then again, I laugh at how people in The Walking Dead break up in groups that treat each other with extreme suspicion or hostility; surely Americans aren't crazy and would all work together if something bad happened?