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I haven't seen any good systems on Github. We're making a very modular framework -- eventually a Javascript client & server could share the same .JS file for ga
by hellbanner 11y ago
I haven't seen any good systems on Github. We're making a very modular framework -- eventually a Javascript client & server could share the same .JS file for game rules, just swap it out.
Most of the game engines I've seen either do too much or are too specialized.
- moron4hire 11y agoWhy would you assume it would be on Github?
- hellbanner 11y agoIt's the most popular open-source repo site, AFAIK. If it's not open source, it does me no good.
- __s 11y agohttps://github.com/ludamad/boarders https://github.com/ludamad/boarders was a start on trying to implement off of the Zillions of Games format
- moron4hire 11y agoMy point was not that it would mean there is existing code you can leverage--as open-source is exceedingly rare in games development--my point was that you are likely entering a saturated market.
- lokeller 11y agoSome time ago I saw this one: http://www.vassalengine.org/ http://www.vassalengine.org/ It has an amazing number of "modules": games implemented on it. It is written in Java.
- hellbanner 11y agoHey thank you! I tried to open a vmod file but it crashed my terminal.. we're looking to make the rule-set human readable as well as machine readable with the above repo.
- scopecreep 11y agoJust a heads up, but Games Workshop went after the vassal guys pretty hard when people started uploading 40k army stats. I would be very careful with anything GW related just FYI. Not sure how it would go today (they're giving away licenses to anybody with a pulse and an iOS app on their resume right now), but back in the day they were very protective of their IP.
- hellbanner 11y agoThanks for the heads up. I was hoping people would make their own board games; good to know!