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I guess you're right. I prefer single-player games, so I'm mostly unaffected. But there's less of an incentive to mine data and go whale-hunting when you are p
by aethertron 11y ago
I guess you're right. I prefer single-player games, so I'm mostly unaffected.
But there's less of an incentive to mine data and go whale-hunting when you are paid up a flat fee (whether up front, or regular subscription) by your customers.
Of course, it's all software and can change at any moment.
- caseysoftware 11y agoTrue but with DLC and the catalog that more and more of these studios have (aka EA), I'd wager this is becoming more regular and more likely. I think for subscription-based games, it would be even worse. Imagine that you lament on Twitter "I just don't time to play X as much as I'd like!" and then someone else pops up and asks "oh, have you fought Y? Did you find [unique drop] yet?" Then next time you're in the game, you get that special drop. All of it appears to be unconnected and random but odds are you'll go back to that person to celebrate and be hooked again. (This is an off the cuff scenario, the actual scenarios are probably way more mature.)