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I semicompleted a game in NES in C, and even I was hitting walls constantly when it comes program size or performance. I have my doubts for python. Here is the
by shultays 11y ago
I semicompleted a game in NES in C, and even I was hitting walls constantly when it comes program size or performance. I have my doubts for python.
Here is the library I used.
http://shiru.untergrund.net/articles/programming_nes_games_in_c.htm http://shiru.untergrund.net/articles/programming_nes_games_i...
It is pretty simple but you will need some about how NES works.
- bbayer 11y agoI think it uses Python as frontend and compiles 6502 assembler from the code. Generated assembly can be easily edited to overcome problems.
- gered 11y agoIt could be edited yes, but I'd assume once you change some Python code and recompile you'd lose your assembly tweaks. Not the end of the world I guess, but annoying if you're really trying to tweak things for maximum performance. All part of the trade off when using a high-level language for an extremely resource limited system such as the NES I suppose.