5 ms·
My goodness, but that's pretty for a small-studio game. Its worth noting that, assuming this actually comes through, Blow will have overcome one of the most pe
by maxander 11y ago
My goodness, but that's pretty for a small-studio game.
Its worth noting that, assuming this actually comes through, Blow will have overcome one of the most pernicious traps that wait for successful game designers- that next, wondrous game you make once you have all the resources you could possibly dream of and no excuse not to follow every possible design ambition. Compare Duke Nukem 3D, or 0x10c.
- xerophyte12932 11y agoYes its refreshing to see them take a complete departure from Braid instead of just seeing Braid as "formula for success" and re-iterating it. (I am looking at you Angry Birds). I like how he used his financial freedom to follow through with something he really wanted to build in a way that he feels justifies his dream