6 ms·
I love old attempts at stopping piracy (I assume that's what that was?). I was setting up Warcraft in DOSBOX a few years ago and had a laugh when it asked for t
by toxican 11y ago
I love old attempts at stopping piracy (I assume that's what that was?). I was setting up Warcraft in DOSBOX a few years ago and had a laugh when it asked for the nth word on the nth page in the instruction manual. Fortunately the internet provides, but that's a pretty clever attempt that I could see causing issues for pirates back in the day.
- rstupek 11y agoSome of them were actually pretty elaborate. There were manuals which were printed in specific colors so that you couldn't photocopy them to give to a friend
- Freaky 11y agoThe Amiga game Alien Breed 3D came with this code booklet, printed in black-on-black: http://i.imgur.com/ok4mYSk.jpg http://i.imgur.com/ok4mYSk.jpg http://i.imgur.com/Y9w0M7S.jpg http://i.imgur.com/Y9w0M7S.jpg
- LordKano 11y agoI bought Sim City for my Mac Plus back in 1990 and it's code sheet was really-really dark purple printed on really dark purple. It was a sad day when I lost that sheet.
- Lord_Nightmare 11y agoI have both sides of said purple sheet scanned, actually. The original sheet is in rather sad shape though, so the scans need to be vectorized, etc.
- Erwin 11y agoThe early Computer RPG games, Pool of Radiance etc. had two methods: a "code wheel" where you had to align some dwarvish and elvish runes that looked like this: http://www.oldgames.sk/docs/codewheel/pool-of-radiance/ http://www.oldgames.sk/docs/codewheel/pool-of-radiance/ And a journal -- instead of the game show a very long description or showing a picture, it would tell you to look in your journal to entry 123 to see what happened or show you the map you would see. The journal is in the yellow pages here: http://www.c64sets.com/pool_radiance.html http://www.c64sets.com/pool_radiance.html
- loudmax 11y agoOh yes, I even laboriously copied out a Pool of Radiance code wheel onto a piece of cardboard I'd cut out from a cereal box. Not because I was industrious, but because I was such a lazy kid to have so much spare time.
- richardjdare 11y agoWhen I was a kid I had the Graphic Adventure Creator for the Amstrad CPC which used the Lenslok anti piracy system. Lenslok was a kind of prism thing inside a plastic holder that you held against the screen in order to read an otherwise garbled code which you then typed in. It often took me dozens of attempts to log in. http://birdsanctuary.co.uk/lenslok/ http://birdsanctuary.co.uk/lenslok/
- erickhill 11y agoMy favorite was Electronic Arts' code-wheel, where you had to rotate three paper circles on a central axis to discover the needed codes based on three random words that sound sort of like something from the game world. One of my friends hand copied the wheel for me for a particular game to help me play a copy. It wasn't a very good transcription... http://www.intric8.com/files/legacy.jpg http://www.intric8.com/files/legacy.jpg
- digi_owl 11y agoYeah, they had that on the FA-18 Interceptor simulator for Amiga as well. https://www.youtube.com/watch?v=_RdE1L9jCic https://www.youtube.com/watch?v=_RdE1L9jCic
- LoSboccacc 11y agoI have an original monkey island dial a pirate wheel somewhere, loved that copy protection
- nevster 11y agoI remember Wizardry 4 had a red booklet like that - you had to look up a MordorCharge card number.
- IanCal 11y agoAh yes, I remember Zool and its code-wheel. You had to line up certain colours and then read out the code that was printed in shiny black on matt black. http://retrootakudensetsu.blogspot.co.uk/2013/07/amiga-collecting-zool-and-zool-2.html http://retrootakudensetsu.blogspot.co.uk/2013/07/amiga-colle...
- IanCal 11y agoAh yes, I remember Zool and its code-wheel. You had to line up certain colours and then read out the code that was printed in shiny black on matt black. http://retrootakudensetsu.blogspot.co.uk/2013/07/amiga-collecting-zool-and-zool-2.html http://retrootakudensetsu.blogspot.co.uk/2013/07/amiga-colle...
- fit2rule 11y agoIt wasn't going to stop piracy - though fighting piracy has been a constant of software commerce since the beginning - but what it was supposed to do was to stop the circumstance where one meets with ones friend, who bought the game .. play it together .. copy it with ease with the power of ModernOS (tm) .. and thus avoid paying for a game. If you had to read the manual, it was a chance for you (the publisher) to impress the end-user yet again, and have the pirate-copy user actually kind of 'connect' with the artwork of what you'd accomplished. I think that was a nice aspect - a respectful way to treat ones customers. Those days are long gone...
- toxican 11y agoThen you had games like Red Alert 1 and 2 that gave you 2 discs for the purpose of sharing. Granted each faction disk is missing the other faction's campaign, but still.
- vanderZwan 11y agoOr Starcraft where you could install "spawn" versions for the purpose of LAN multiplayer.
- hibikir 11y agoThe spawn feature sold a lot of copies of the game in our computer lab: After hours, the few of us that had the game set up spawn copies for everyone else to play multiplayer. After a couple of sessions, people bought their own copies to play on battle.net and play the campaign. By the end of the semester, a few dozen people bought copies from trying it in the lab. Compare that to diablo 3: When it came out, my wife and I were going to do our traditional play of the campaign, but then we learned that we'd have to buy two copies: $120 quid for playing the campaign once just wasn't cost effective compared to many other games, so we just passed.
- navbaker 11y agoThe cost of Diablo 3 convinced me and my brother to get Torchlight 2 instead. Best $40 we ever spent!
- Xarvester 11y agofor anyone interested, this video about the history of DRM is pretty cool. https://youtu.be/HjEbpMgiL7U https://youtu.be/HjEbpMgiL7U
- masterzora 11y agoWhen I was a young'un we had a bunch of games on the family computer--which was actually a DOS box--and I played the crap out of most of those games. Except there was one--I think it was Super Huey--that I couldn't figure out for years. Whenever you started it up it asked some obscure questions about helicopters and I had no clue what the answers were. Whenever I saw my dad playing I just assumed he knew everything there was to know about aviation. It took me years before I realised you were supposed to look them up in the manual. The weird part is that I knew about looking up the potion letters for Prince of Persia but didn't connect the dots for way too long.
- zo1 11y agoWow, I have this very old, very vague memory about some game that needed something odd like that. I think it asked for some recipe, or three runes/pictures, from the manual. I didn't understand it as a kid, and thought it was annoying. I had all but forgotten it till I saw this thread. Now it all makes sense. *Edit. Googling this yielded a list of games that had just that: http://www.mobygames.com/game-group/games-with-manual-lookup-copy-protection http://www.mobygames.com/game-group/games-with-manual-lookup...