3 ms·
I hate the controls, free movement with wasd for straffe an mouse for navigation (like in FPS) would be better.
by dvh 11y ago
I hate the controls, free movement with wasd for straffe an mouse for navigation (like in FPS) would be better.
- bemmu 11y agoIt's a genre thing. There is a whole class of these grid-based dungeon crawling games out there and even in the recent ones they stay true to the restriction.
- franck 11y agoExactly. It was a design decision that we took from the start. Legend of Grimrock 1 & 2 are a good example of a recent indie game with "old school" controls on purpose. It was a big inspiration for our game.
- felixturner 11y agoIt seems odd not to consider a control scheme that is so familiar to so many people. Would adding mouse-look break a lot of things? BTW - this vid seems to show Legend of Grimrock playing with mouse-look: https://youtu.be/xALsxZv0pwg?t=8m53s https://youtu.be/xALsxZv0pwg?t=8m53s BTW 2 - just discovered that cursor keys can rotate. WASD for motion and L/R cursor keys to rotate is waaay better for me.
- franck 11y agoWe could definitely add a mouse-look like in your first video of LoG. It doesn't break the grid-based gameplay. Thanks for the suggestion!
- DiThi 11y agoIn the genre the world only moves when you do.
- bla2 11y agoI like them. Reminds me of old times (lands of lore) and makes it possible to play this on my phone.
- codingdave 11y agoOr go even simpler, back to the days of Wizardry. Up to go forward, left/right to turn.
- protomyth 11y agoarrow keys seem to work for movement also