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I find something deeply terrifying about implementing machine-learning controlled conditioning on humans, rather than treating people like people and communicat
by forgottenpass 11y ago
I find something deeply terrifying about implementing machine-learning controlled conditioning on humans, rather than treating people like people and communicating with them. It just takes all the problems with zero-tolerance policies, and removes human interaction from the loop even further.
The obvious criticism to my point is that Riot can't scale personal processes for dealing with so many players. And I'd agree, because that just echos my impression game studios treat their user-bases as cattle they're just trying to keep under control and remain better-behaved business assets.
Is it our responsibility to make online society a better place? Of course
it is, for all of us. It is our society. As we collaborate with those
outside of games, we are realizing that the concepts we’re using in games
can apply in any online context. We are at a pivotal point in the timeline
of online platforms and societies, and it is time to make a difference.
"Our" is a striking word to use in an article is about exercising his machinery of control over the masses. It reads like the speech of a politician (complete with only describing the upside of policy, and "I got a letter from..." style soundbites), but one given a position by market forces rather than election.
I already feel like society is a machine for delivering punishment to people more than +/- xσ from a social norm. This can be good in some circumstances (ex: harassment) but also has a hugely damaging failure mode, one that you can't prevent, only regret after your standards change (contemporary example we're in mid-change of: treatment of homosexuals). Automating the process makes my skin crawl.