4 ms·
Impressive. Although the log-to-debug approach works fine, we used to use that to write an ingame chat client for earlier games: http://creshal.de/Static/?page
by creshal 11y ago
Impressive.
Although the log-to-debug approach works fine, we used to use that to write an ingame chat client for earlier games: http://creshal.de/Static/?page=dcgui http://creshal.de/Static/?page=dcgui / https://github.com/creshal/devchat-gui/wiki https://github.com/creshal/devchat-gui/wiki
Latency was… about as high as you'd expect, but it worked. (Although I think we never got around to kill the player if he was kicked out of the chat.)